Good News: They’re Playing Climate (scam) Board Games At COP29

I’m not seeing much difference between their computer models and the board games, as both are meant to portray Doom

Here’s what happened when experts at COP29 played a climate change board game

Activists and experts who are pushing world leaders to save an overheating planet learned it’s not so easy, even in a simulated world.

The Associated Press brought the board game Daybreak to the United Nations climate negotiations in Baku, Azerbaijan. Experts from three countries were asked to play the game, which involves players working together to curb climate change, caused by the release of greenhouse gas emissions when fuels like gasoline, natural gas and coal are burned. The goal of the game is to prevent the world from getting too hot or overrun by devastating extreme weather events.

Three times activists, analysts and reporters took turns being the United States, China, Europe and the rest of the world, coping with weather disasters, trying to reduce emissions with projects like wetlands restoration and fighting fossil fuel interests, all according to the cards dealt. (snip)

In each game, the temperature went beyond the limit that the world set in the 2015 Paris Agreement: 1.5 degrees Celsius (2.7 degrees Fahrenheit) since preindustrial times, roughly the mid-1800s. Technically, the game isn’t lost until a temperature rise of 2 degrees Celsius (3.6 degrees Fahrenheit) is reached. However, 1.5 degrees has been ingrained as a threshold in climate circles, so the shoulders of players drooped in defeat when their fictional world blew past it.

Sadly, the game doesn’t have a category for climate cultists giving up their own use of fossil fuels and living a Net Zero lifestyle. Or how 40K taking fossil fueled trips to a climate conference is a bad thing

“How did that happen? It happened so quickly,” said Borami Seo, head of food and agriculture at Solutions for Our Climate in South Korea. She purposely chose Europe, arguably the world leader in climate policy and financial aid, so she would be in a position to help the rest of the world.

She couldn’t.

“I thought this game was supposed to give us hope. I’m not gaining any hope,” Seo said in a voice somewhere between curiosity and frustration.

The game itself is described throughout the cult propaganda piece, and it goes all into negotiations on all sorts of things, like slapping down farmers, local projects, forcing Other People onto public transportation, and getting into negotiations for redistributing money and all sorts of things, but, nothing about practicing what you preach. Just on forcing everyone else to comply. This is not about science, it’s about authoritarian politics.

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